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Burlingame, CA 94010

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© 2019 by Construct Studio, Inc. 

Shout out to Breanne Velasquez for the web design

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Price of Freedom

About The Project

The Price of Freedom is a single player episodic action adventure virtual reality game series, based on a terrifying True Story. Set during the Cold War, the events of the story are based on the real life CIA operations of Project MKUltra, the covert CIA mind control program where the CIA experimented on human subjects to develop mind control drugs and interrogation techniques. 


 

DESIGN

We had a few design goals we wanted to achieve with this experience. The first was to tell a mature complex story through interaction. We developed four different iterations of the story through the course of several months. We further refined the interactions and level design to create an immersive space that would convey the intended story. In addition we wanted to create a fully immersive environment that required no traditional UI. All UI in the experience is skeuomorphic, and involves real world interactions. We developed a movement system based on doors.

TECH

During the production of Price of Freedom we discovered that creating quality, immersive Virtual Reality required more time and refinement than traditional games. During development we began developing in house tools to speed up the 3D modeling to Game Engine Pipeline: these tools would be the beginnings of Vera.

RESULT

The Price of Freedom was released in Dec. 2016 to overwhelming success. The experience has recieved near unanimous critical praise for its immersive story and retains a 97% positive rating on Steam. The experience has been featured at Sundance, and nominated for Best Narrative Experience and Best Cinematic Experience at Unity Vision Summit and Best VR Game at the Brazilian Indie Game Awards.

 

AR Booth Display

About The Project

The Price of Freedom is a single player episodic action adventure virtual reality game series, based on a terrifying True Story. Set during the Cold War, the events of the story are based on the real life CIA operations of Project MKUltra, the covert CIA mind control program where the CIA experimented on human subjects to develop mind control drugs and interrogation techniques. 


 

DESIGN

We had a few design goals we wanted to achieve with this experience. The first was to tell a mature complex story through interaction. We developed four different iterations of the story through the course of several months. We further refined the interactions and level design to create an immersive space that would convey the intended story. In addition we wanted to create a fully immersive environment that required no traditional UI. All UI in the experience is skeuomorphic, and involves real world interactions. We developed a movement system based on doors.

TECH

During the production of Price of Freedom we discovered that creating quality, immersive Virtual Reality required more time and refinement than traditional games. During development we began developing in house tools to speed up the 3D modeling to Game Engine Pipeline: these tools would be the beginnings of Vera.

RESULT

The Price of Freedom was released in Dec. 2016 to overwhelming success. The experience has recieved near unanimous critical praise for its immersive story and retains a 97% positive rating on Steam. The experience has been featured at Sundance, and nominated for Best Narrative Experience and Best Cinematic Experience at Unity Vision Summit and Best VR Game at the Brazilian Indie Game Awards.

 

Swingscape Interactive

About The Project

The Price of Freedom is a single player episodic action adventure virtual reality game series, based on a terrifying True Story. Set during the Cold War, the events of the story are based on the real life CIA operations of Project MKUltra, the covert CIA mind control program where the CIA experimented on human subjects to develop mind control drugs and interrogation techniques. 


 

DESIGN

We had a few design goals we wanted to achieve with this experience. The first was to tell a mature complex story through interaction. We developed four different iterations of the story through the course of several months. We further refined the interactions and level design to create an immersive space that would convey the intended story. In addition we wanted to create a fully immersive environment that required no traditional UI. All UI in the experience is skeuomorphic, and involves real world interactions. We developed a movement system based on doors.

TECH

During the production of Price of Freedom we discovered that creating quality, immersive Virtual Reality required more time and refinement than traditional games. During development we began developing in house tools to speed up the 3D modeling to Game Engine Pipeline: these tools would be the beginnings of Vera.

RESULT

The Price of Freedom was released in Dec. 2016 to overwhelming success. The experience has recieved near unanimous critical praise for its immersive story and retains a 97% positive rating on Steam. The experience has been featured at Sundance, and nominated for Best Narrative Experience and Best Cinematic Experience at Unity Vision Summit and Best VR Game at the Brazilian Indie Game Awards.

 

AR Booth Display

About The Project

The Price of Freedom is a single player episodic action adventure virtual reality game series, based on a terrifying True Story. Set during the Cold War, the events of the story are based on the real life CIA operations of Project MKUltra, the covert CIA mind control program where the CIA experimented on human subjects to develop mind control drugs and interrogation techniques. 


 

DESIGN

We had a few design goals we wanted to achieve with this experience. The first was to tell a mature complex story through interaction. We developed four different iterations of the story through the course of several months. We further refined the interactions and level design to create an immersive space that would convey the intended story. In addition we wanted to create a fully immersive environment that required no traditional UI. All UI in the experience is skeuomorphic, and involves real world interactions. We developed a movement system based on doors.

TECH

During the production of Price of Freedom we discovered that creating quality, immersive Virtual Reality required more time and refinement than traditional games. During development we began developing in house tools to speed up the 3D modeling to Game Engine Pipeline: these tools would be the beginnings of Vera.

RESULT

The Price of Freedom was released in Dec. 2016 to overwhelming success. The experience has recieved near unanimous critical praise for its immersive story and retains a 97% positive rating on Steam. The experience has been featured at Sundance, and nominated for Best Narrative Experience and Best Cinematic Experience at Unity Vision Summit and Best VR Game at the Brazilian Indie Game Awards.

 

VR 360 Film

About The Project

The Price of Freedom is a single player episodic action adventure virtual reality game series, based on a terrifying True Story. Set during the Cold War, the events of the story are based on the real life CIA operations of Project MKUltra, the covert CIA mind control program where the CIA experimented on human subjects to develop mind control drugs and interrogation techniques. 


 

DESIGN

We had a few design goals we wanted to achieve with this experience. The first was to tell a mature complex story through interaction. We developed four different iterations of the story through the course of several months. We further refined the interactions and level design to create an immersive space that would convey the intended story. In addition we wanted to create a fully immersive environment that required no traditional UI. All UI in the experience is skeuomorphic, and involves real world interactions. We developed a movement system based on doors.

TECH

During the production of Price of Freedom we discovered that creating quality, immersive Virtual Reality required more time and refinement than traditional games. During development we began developing in house tools to speed up the 3D modeling to Game Engine Pipeline: these tools would be the beginnings of Vera.

RESULT

The Price of Freedom was released in Dec. 2016 to overwhelming success. The experience has recieved near unanimous critical praise for its immersive story and retains a 97% positive rating on Steam. The experience has been featured at Sundance, and nominated for Best Narrative Experience and Best Cinematic Experience at Unity Vision Summit and Best VR Game at the Brazilian Indie Game Awards.